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Roulette neighbor bets and call bets on the racetrack

Bets on slices of the wheel: neighbors, voisins, tiers, orphelins, jeu zero.

Neighbors: 5 chipsVoisins: 9 chipsEdge stays 2.70%Checked 1 Nov 2026

European roulette wheel showing the call bet sectors voisins du zero, tiers du cylindre and orphelins in color

Roulette neighbor bets cover a number plus the pockets beside it on the wheel, usually two on each side, five chips in all, and they belong to a family of call bets that back whole slices of the wheel instead of rows on the felt. The four classic slices are voisins du zero, tiers du cylindre, orphelins and jeu zero. Each one is just a bundle of ordinary splits, corners and straight ups placed for you by the dealer, so the payouts and the house edge are the same as the bets they are built from. This page gives the exact chip placement for each, what each number nets you when it lands, and a full neighbor list for the single zero wheel.

At the table

  • Neighbors

    A number and two pockets each side on the wheel: 5 chips, 5 numbers
  • Voisins du zero

    17 numbers around zero, 9 chips
  • Tiers du cylindre

    12 numbers opposite zero, 6 chips
  • Orphelins

    The 8 numbers left over, 5 chips
  • Jeu zero

    7 numbers closest to zero, 4 chips
  • House edge

    2.70% on a single zero wheel, the same as the bets inside them

Roulette neighbor bets and the racetrack

On the felt, numbers climb neatly from 1 up to 36. The numbers on the wheel do not. That is why many single zero tables have a racetrack. The roulette racetrack layout is an oval drawn beside the betting grid that shows the pockets in true wheel order. You point at a spot on the racetrack, or say the bet out loud, and the dealer turns it into chips on the layout or keeps the chips on the racetrack and pays from there.

Bets made this way are called call bets. Strictly speaking, they are announced bets: you say the bet and put down the chips to cover it at the same moment. A true call bet, made on credit with no chips down, is not allowed in many places, including the UK, so expect to hand over the full stake as you announce it.

The wheel below shows the three big sectors. Together, voisins, tiers and orphelins cover all 37 pockets exactly once.

Neighbors: a number and two each side

Ask for "17 and the neighbors" and you get five straight up chips: 17 plus the two pockets on each side of it on the wheel. On a single zero wheel those are 2 and 25 on one side, 34 and 6 on the other. Each chip is a normal straight up at 35 to 1.

  • Cost: 5 units at 1 unit a chip.
  • If any of the five lands: that chip returns 36, the other four lose, so you net plus 31.
  • Chance per spin: five pockets of 37, which is 13.51%.
  • Edge: 2.70%, the same as one straight up.

On an American wheel the neighbors are different, because the pocket order is different. There, 00 has 13 and 1 on one side and 27 and 10 on the other. Some double zero tables and many game screens show a racetrack for neighbor bets, but the classic French slices below are drawn for the single zero wheel.

Voisins du zero: 17 numbers, 9 chips

Voisins du zero means "neighbors of zero". It covers the 17 pockets from 22 round to 25, with zero in the middle: 0, 2, 3, 4, 7, 12, 15, 18, 19, 21, 22, 25, 26, 28, 29, 32 and 35. The dealer places 9 chips like this:

Voisins du zero chip by chip, 9 units staked
Chip spotChipsNumbers it coversNet when one of them lands
Trio 0, 2, 320, 2, 3plus 15
Split 4 and 714, 7plus 9
Split 12 and 15112, 15plus 9
Split 18 and 21118, 21plus 9
Split 19 and 22119, 22plus 9
Split 32 and 35132, 35plus 9
Corner 25, 26, 28, 29225, 26, 28, 29plus 9

How the net works: the trio pays 11 to 1 on 2 chips, so 24 come back against 9 staked. A split returns 18 on 1 chip. The corner pays 8 to 1 on 2 chips, also 18 back. Your chance of a hit is 17 in 37, about 45.95%.

Jeu zero: the zero game with 4 chips

Jeu zero, also called zero spiel, is a smaller version of voisins. It covers the 7 pockets closest to zero: 0, 3, 12, 15, 26, 32 and 35.

  • 1 chip on the split 0 and 3
  • 1 chip on the split 12 and 15
  • 1 chip on the split 32 and 35
  • 1 chip straight up on 26

With 4 units down, a hit on any split number returns 18, a net of plus 14. A hit on 26 returns 36, a net of plus 32. You win on 7 numbers out of 37, about 18.92% of spins.

Tiers du cylindre: 6 splits opposite zero

Tiers du cylindre means "third of the wheel". It covers the 12 pockets on the far side from zero, from 27 round to 33: 5, 8, 10, 11, 13, 16, 23, 24, 27, 30, 33 and 36. All six chips are splits:

Tiers du cylindre placements
SplitPays
5 and 817 to 1
10 and 1117 to 1
13 and 1617 to 1
23 and 2417 to 1
27 and 3017 to 1
33 and 3617 to 1

With 6 units staked, whichever number lands returns 18, so the net is always plus 12. Chance per spin: 12 in 37, about 32.43%. Some tables also offer a variant of tiers with different placements, so if the dealer offers one, ask how it is built.

Orphelins: the 8 orphan numbers

Roulette orphelins means "orphans": the numbers not in voisins or tiers. They sit in two pieces on the wheel, 17, 34 and 6 on one side and 1, 20, 14, 31 and 9 on the other. The bet uses 5 chips:

  • 1 chip straight up on 1
  • 1 chip on the split 6 and 9
  • 1 chip on the split 14 and 17
  • 1 chip on the split 17 and 20
  • 1 chip on the split 31 and 34

Notice 17 is in two splits. If 17 lands, both pay: 36 back against 5 staked, plus 31. If 1 lands, the straight up returns 36, also plus 31. Any of the other six numbers returns 18, a net of plus 13. The bet connects on eight pockets of 37, or 21.62% of spins.

Roulette layout with the five orphelins call bet chips: 1 straight up plus four splits, two of them on 17
Orphelins on the felt: one straight up and four splits.

Every call bet side by side

Call bets on a single zero wheel, 1 unit a chip
BetNumbersUnits downHit chanceBest netSmallest net
Neighbors5513.51%plus 31plus 31
Jeu zero7418.92%plus 32plus 14
Orphelins8521.62%plus 31plus 13
Tiers12632.43%plus 12plus 12
Voisins17945.95%plus 15plus 9

None of these beats the wheel. Each chip inside them is an ordinary bet, so the whole bundle keeps the 2.70% edge: a 9 unit voisins costs about 0.24 units per spin over time. Slices of the wheel feel smart because the ball has to land somewhere physical, but every pocket still has the same 1 in 37 chance. The roulette prediction page explains why guessing a sector does not work, and you can rehearse these bundles chip by chip on the roulette simulator.

Call bets use a lot of chips per spin. Before the racetrack tempts you into one more voisins, settle how many units this visit may cost and what time you head home.

Roulette neighbours list for the single zero wheel

Use these roulette wheel neighbours to call a neighbor bet on any number. It lists the two pockets on each side on a European or French wheel. Left and right depend on which way you face the wheel, so dealers just say "and the neighbors".

Wheel neighbors of every number, single zero
NumberTwo on one sideTwo on the other side
03 and 2632 and 15
116 and 3320 and 14
24 and 2125 and 17
312 and 3526 and 0
415 and 1921 and 2
523 and 1024 and 16
617 and 3427 and 13
718 and 2928 and 12
811 and 3023 and 10
914 and 3122 and 18
108 and 235 and 24
1113 and 3630 and 8
127 and 2835 and 3
136 and 2736 and 11
141 and 2031 and 9
150 and 3219 and 4
165 and 2433 and 1
172 and 2534 and 6
189 and 2229 and 7
1932 and 154 and 21
2033 and 114 and 31
2119 and 42 and 25
2231 and 918 and 29
2330 and 810 and 5
2410 and 516 and 33
2521 and 217 and 34
2635 and 30 and 32
2734 and 613 and 36
2829 and 712 and 35
2922 and 187 and 28
3036 and 118 and 23
3120 and 149 and 22
3226 and 015 and 19
3324 and 161 and 20
3425 and 176 and 27
3528 and 123 and 26
3627 and 1311 and 30

For the full pocket order of both wheels, see our roulette wheel numbers guide, and for how French tables handle these bets, the French roulette page.

Questions players ask

What is a neighbour bet in roulette?

You back one number together with the pockets next to it on the wheel, usually two on each side. That makes five straight up chips. Any of the five landing pays 35 to 1 on that chip, a net of plus 31 on a 5 unit bet.

What are orphelins in roulette?

Orphelins are the 8 numbers left over once voisins and tiers are taken: 1, 6, 9, 14, 17, 20, 31 and 34. The bet uses 5 chips, a straight up on 1 and splits on 6 and 9, 14 and 17, 17 and 20, and 31 and 34.

How many chips do you need for voisins du zero?

Nine. Two go on the 0, 2, 3 trio, two on the 25, 26, 28, 29 corner, and one each on the splits 4 and 7, 12 and 15, 18 and 21, 19 and 22, and 32 and 35.

Is there a racetrack on American roulette tables?

Some double zero tables and screens have one, mainly for neighbor bets in the American pocket order. The voisins, tiers and orphelins slices are built for the single zero wheel, so they are rarely offered on double zero games.

Do call bets have better odds?

No. Each call bet is made of normal splits, corners, trios and straight ups, so it carries the same 2.70% edge on a single zero wheel. They only change which numbers you cover, not what you pay for them.

What is the difference between a call bet and an announced bet?

An announced bet is said out loud with the chips put down at the same time. A true call bet is made without chips, on credit, which many places do not allow. Most tables use call bet loosely to mean an announced bet.